﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Jemgine.Particles
{
    public class Distributor
    {
        public virtual void SetEmission(Random _random, ref Particle _particle, float _emitterAngle) 
        {
            _particle.position = Vector2.Zero;
            _particle.velocity = Vector2.Zero;
        }
    }
}
